• Hello, World

    I'm Charles. Also, I'm passionate about video game development.

    At age six, I received a birthday gift that would come to define my future aspirations: a Nintendo game system. After helping Mario save the Princess many times over, my interest shifted from playing games to creating them. I came to understand that game development was a challenge far more daunting than completing even the highest levels in a difficult game.

    My foray into Computer Science started in high school, and I've worked on a myriad of personal game projects since. In my spare time, I enjoy studying Visual Design and HCI.

    Take a look at my portfolio, and contact me if you're up for coffee. Thanks for stopping by!

  • Xbox 360

    Software Design Engineer II
    I work directly with Xbox 360 developers to assist with debugging and analyzing development problems.

  • Windows Phone 7

    Software Design Engineer II
    I help game developers leverage XNA Game Studio and Silverlight technologies to build amazing games for the Windows Phone 7 platform.

  • Artemis Chronicle

    Development Director
    3rd person shooter created using Nitro X. Strategically plan your attacks to defeat enemies from afar, and gather clues to solve puzzles.

  • Artemis Chronicle

    Development Director
    3rd person shooter created using Nitro X. Strategically plan your attacks to defeat enemies from afar, and gather clues to solve puzzles.

  • Artemis Chronicle

    Development Director
    3rd person shooter created using Nitro X. Strategically plan your attacks to defeat enemies from afar, and gather clues to solve puzzles.

  • Artemis Chronicle

    Development Director
    3rd person shooter created using Nitro X. Strategically plan your attacks to defeat enemies from afar, and gather clues to solve puzzles.

  • Nitro X

    Development Director
    Built using XNA Game Studio, Nitro X features powerful graphics, real-time physics, AI, audio and UI, and a robust messaging system.

  • Bing Maps

    Software Design Engineer in Test
    Worked on imagery creation pipelines, content delivery systems, and Silverlight tools to help UX designers, traffic, and other internal teams.

  • New Duck Hunt

    Lead Engineer
    A faithful, hi-fidelity 2.5D remake of the Nintendo classic utilizing the Wiimote. Several sites mistook it for a real Nintendo project.

  • New Duck Hunt

    Lead Engineer
    A faithful, hi-fidelity 2.5D remake of the Nintendo classic utilizing the Wiimote. Several sites mistook it for a real Nintendo project.

  • Tactical Iraqi

    Game Developer Intern
    Players converse in Iraqi in this non-combat military simulator, built on Unreal. Adapted by US Army to train soldiers in the language.

  • Drum God

    Lead Engineer
    Using two Wiimote controllers as drum sticks, players rock out in an authentic drum experience to impress the capricious crowd.

  • Drum God

    Lead Engineer
    Using two Wiimote controllers as drum sticks, players rock out in an authentic drum experience to impress the capricious crowd.

  • Petals of Pandora

    Audio + UI Engineer
    Play with others over the network to defeat the colossus in a post-apocalyptic world.

  • Petals of Pandora

    Audio + UI Engineer
    Play with others over the network to defeat the colossus in a post-apocalyptic world.

  • Ground Truth

    Lead Engineer
    RTS game co-created with Sandia National Labs. Direct firefighters, police, and hazmat to guide civilians to safety in an emergency.

CHARLES SANGLIMSUWAN © 2011